The Narrative Dish

The Narrative Dish

Submitted by: Maia Stark, SCC Exhibitions & Educations Coordinator, on behalf of Carole Epp, Exhibition Curator Curatorial Statement What makes a good story? How does one weave a narrative and what is the best way to get that story to stand the test of time? Of...
Cynefin

Cynefin

Submitted by: Stephanie Canning, SCC Exhibitions and Education Coordinator, on behalf of Rowan Pantel   Artist Statement My artwork is an investigation into the memory of where I grew up along the North Saskatchewan River, and the stories and personal folklore...
Play and Art in “Imaginary Architects”

Play and Art in “Imaginary Architects”

Submitted by: Maia Stark, SCC Gallery Assistant The current show in the gallery, “Imaginary Architects” curated by Stephanie Canning, asks the audience to consider “play” in an exhibit of hand crafted toys and games. Theories of “play” in the visual arts have been...
Game Design: Category Shift: Part 2

Game Design: Category Shift: Part 2

Submitted by: Berkley Staite, Imaginary Architects Artist This post is Part 2 in a series. Read Part 1 here Digital game design is always a curious process for me: whether I begin with an idea of a certain sort of interaction, or some objective of what I’d like...
Game Design: Category Shift: Part 1

Game Design: Category Shift: Part 1

Submitted by: Berkley Staite, Imaginary Architects Artist When considering what I might construct for Imaginary Architects, my first thought was toward my audience. As a designer of (primarily digital) games, I’ve come to recognize the substantial barrier to...